C++ named requirements: RandomNumberEngine
From cppreference.com
A random number engine is a function object returning unsigned integer values such that each value in the range of possible results has (ideally) equal probability.
Any random number engine is also a UniformRandomBitGenerator, and therefore may be plugged into any random number distribution in order to obtain a random number (formally, a random variate).
Requirements
A type E
satisfying UniformRandomBitGenerator will additionally satisfy RandomNumberEngine if, given
-
T
, the type named byE::result_type
-
s
, a value of typeT
-
e
, a non-const value of typeE
-
v
, an lvalue of typeE
-
x
andy
, possibly const values of typeE
-
q
, a lvalue of some type satisfying SeedSequence -
z
, a value of typeunsigned long long
-
os
, an output stream -
is
, an input stream
the following expressions are valid and have their specified effects:
Expression | Return type | Requirements |
---|---|---|
E() | Creates an engine with the same state as all other default-constructed engines of type E .
| |
E(x) | Creates an engine with the same state as x .
| |
E(s) | Creates an engine whose initial state is determined by the integer s .
| |
E(q) | Creates an engine whose initial state is determined by a single call to q.generate .
| |
e.seed() | void
|
Sets e == E(). |
e.seed(s) | void
|
Sets e == E(s). |
e.seed(q) | void
|
Sets e == E(q). |
e() | T
|
Returns a value in the closed interval [E::min(), E::max()]. Has amortized constant complexity. |
e.discard(z) | void
|
Advances e 's state as if by z consecutive calls to e() .
|
x == y | bool
|
true if x and y are in the same state (such that repeated future calls to x() and y() will produce identical sequences). Otherwise, false .
|
x != y | bool
|
!(x == y) |
os << x | decltype(os)& | Writes to os the textual representation of x 's current state. In the output, adjacent numbers are separated by one or more space characters. If os 's fmtflags are not set to ios_base::dec|ios_base::left, the behavior may be undefined.
|
is >> v | decltype(is)& | Reads from is the textual representation of v 's current state, such that if that state was previously written via os << x, then x == v. If is 's fmtflags are not set to ios_base::dec, the behavior may be undefined.
|
Standard library
The following standard library facilities satisfy RandomNumberEngine:
(C++11) |
implements linear congruential algorithm (class template) |
(C++11) |
implements Mersenne twister algorithm (class template) |
(C++11) |
implements a subtract-with-carry ( lagged Fibonacci) algorithm (class template) |
(C++11) |
discards some output of a random number engine (class template) |
(C++11) |
packs the output of a random number engine into blocks of a specified number of bits (class template) |
(C++11) |
delivers the output of a random number engine in a different order (class template) |
The following standard library facilities satisfy UniformRandomBitGenerator but not RandomNumberEngine:
(C++11) |
non-deterministic random number generator using hardware entropy source (class) |